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Index:
1. Allgemeines
2. Installation
3. Wo befindet sich Magic Home
4. Was ist Magic Home
5. Interaktion mit anderen MOD
6. Versionsinfo

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1.
Mod: Magic Home V2 DV
Author: McMornan
bersetzung: Scharesoft 
Kontakt: Scharesoft@gmx.de

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2.
Lade die EV hier runter: http://unforgottenrealms.net/downloads2/pafiledb.php?action=file&id=1248
Installiere alles voprschriftsgem.
Ersetzte dann die esp File MagicHome DV mit der englischen File Magic Home.
Danach starte Morrowind und gehe auf Zusatzdateien. Dort aktiviere MagicHome DV.esp.

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3.
Magic Home befindet sich ber Caldera.
Um ins Magic Home zu gelangen, muss man Levitation, Icarus Flug oder hnliches benutzen.

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4.
Dieser Mod fgt ein magisches Haus ber Caldera hinzu.
Dies ist kein Haus zum Wohnen. 
Durch diesen Mod gibt es eine Untoten Gilde, in der man aufsteigen kann, neue Quests, Waffen und viels mehr.
Dieser Mod gefllt mir besonders, da es viele Neuheiten hat.

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5.
Dieser Mod ist mit allen Mods kompatibel, die ich kenne.

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6.
Dies ist die bersetzung zu Version 2.0



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original Readme:
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Magic Home Mod v2.0

McMornan
McMornan@morrowind-central.de
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Purpose of this mod:
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ok, this is an update to my MagicHome mod. 

Thanks to:
-----------------
- Smudge, for helping me with the particle effects
- Chris Janosi [mr. phantastik], for making the excellent armor doll mod. I reused his mod in mine.
- The creator of the elevator script. I hope I have put it to good use.
- The creator of the practive dummy mod.
- The creator of the skeleton char. mod.
- all the unknown artists who did some of the models I converted.


History
-------
Ver 1.0: 
  - July 13th, 2002 Initial release
v2.0:
  - 28.09.02 second release

Installation
------------
Unfortunately the ESP Packager has many bugs, so I did not dare to use it. I made a zip archive instead. Just unzip the file into the 'data files' 
directory.

.nif - meshes
.kf  - meshes
.tga - icons
.esp - directly in 'Data Files'
.dds - textures
.bmp - textures

ATTENTION: ALWAYS MAKE A BACKUP OF YOUR SAVEGAMES !

Changes
----------------------
- I changed the Caldera cell and added the exterior of my magic home. 
- I added several new interior cells for my magic home. All start with 'MagicHome'
- In my magic home, I added new items, weapons and armor. Some are pretty powerful and might be considered too powerful .... well dont use them then :-) 
In this version you have to do quests to rise in the ranks of the storm guild. Only then can you access the weapons.

New features:
- many quests, you can raise in ranks of the guild now.
- Access to good/uber equipment now dependant on your rank in the guild.
- removed bretonwoman enhancer (Maboroshis'S NudeMod is better anyway.)
- Added the practice dummy mod.
- Added the skeleton NPC mod.
- Added ghost's ingredient jars.
- Added the dragon model mod.
- Removed lilarcor mod.
- New models, reworked existing models.
- The included LoveMod is working now.
- Added new rooms: Training, Showrooms, Dragon Hall, Dragon Antechamber
- the doors in the lower part of the meteorite now lead to the top.
- Used the elevator script and added a crystal elevator cage.
- Doors on the lower part of the meteor now lead you right in front of the main door.

Known Bugs/Limitations
----------------------

- Some of the quests can be considered simple. 
- In total the new items in my mod look good but have a high polygon count. You might experience choppiness inside the MagicHome. On my XP2200+, 512mb ddr, 
ti4600 the game runs fine though. When you only carry some of the new weapons/armor you should not note any difference though. I also split up the house in 
different sections to lessen the polycount. 

Compatibility
----------------------

- I have used the armor mannequin, glass boys ingredient jars, the dragons from the giants mod and the dragon staff from deus mallei. Duplicate itemnames 
might be possible.


Comments:
---------

- I suggest you use Maboroshi'S nude mod with my mod. Looks quite good :-)
- When you own a nvidia TI gfx card, download the latest driver (40.xx) and enable texture sharpening. Looks incredible ...

Questions, comments etc. please send to mcmornan@morrowind-central.de

Have Fun !